Client: The Community Dreams Foundation
Role: Design Team Leader (GreenConnect), User Experience Designer
Contributions: Collaboration with Stakeholders on Business Goals and Product Objectives, User Research, Interactive Prototype Design, User Testing, Collaboration with Developers
Impact: Created a new type of product with pre-existing demand from CDF's target audience. Furthered CDF's Mission of increasing access to the Green Economy.
“Alex assembled and led a cross-functional team of UX Designers, Researchers, and Developers, to design a mobile application for a new type of product. This complex project called for user research, market research, and culminated in the UX/UI design of an interactive prototype for user testing and development. Throughout the process, Alex consistently demonstrated an understanding of our target users, and a refined ability to address their needs with specific designs. He had a proactive approach, was receptive to new ideas, and incorporated my feedback while iterating the app. Alex proved to be a valuable team member, consistently delivering high quality results.” – Dion Richardson, Founder/CEO @ Community Dreams + Dreamline AI
The Community Dreams Foundation [“C.D.F.’], which works to expand access to resources for the growth of the Green Economy, hired me as a User Experience Designer to aid with their new mobile app, dubbed “GreenConnect.” The app was being made to incorporate an algorithm developed by another of C.D.F.’s teams, which could match people based on sustainability-related interests and abilities. The GreenConnect team had rushed to design a product, leading to conflicting visions and no user research at its foundation. I reached out to the Founder of C.D.F., Dion Richardson, whose idea started this project, and who was still overseeing it. We solidified goals for the project and how it aligned with C.D.F.’s business objectives.
I reached out to other teams at C.D.F. for their previous user research, and ended up discovering our target users’ demographics and motivations for joining the Green Economy. We still needed to learn what a mobile app designed for mentorship would do best for these users. I wrote an interview script, which included questions about mentorship – having a mentor, being a mentor, what practices were most effective, what led people to seek mentorship, what benefits people experienced as a result, and what throughout the process caused pain. Sai Vikas, a User Experience Researcher, then used this to gather feedback.
Competitive Audit: The existing methods for finding mentors, such as LinkedIn and Handshake, often involve lengthy searches, and using cold introductions to (hopefully) gain contact. The mentorship process itself, once begun, often lacks formality and structure, creating less clarity of action for Mentees than is ideal to them.
GreenConnect provides access to an assembly of mentors with expertise in the Green Economy, and helps its users build fruitful mentor-mentee relationships.
1. Connecting with Mentors
1st: Set up profile
2nd: Review available Mentors
3rd: Connect
2. Streamlining Mentorship
1st: Once a Mentor accepts a request, the Mentee is prompted to find a time to meet (show the Mentor’s availability on a calendar)
2nd: The Mentee is then prompted to write a short bullet-point list of topics for their agenda, to be shared with the Mentor before meeting
3rd: Reminders are sent to ensure that both parties are aware of the meeting time
4th: Optionally, can repeat this process after each meeting (set up meeting time, agenda, and meet again)
To gauge GreenConnect’s value as quickly as possible, we limited the prototype to only the process of finding a Mentor. Would users feel that this new process was preferable to their old methods for finding Mentors? Pictured here are some interfaces from our prototype design process. In the interface above, note the option to switch views in the upper-left. When I first met Dion, he expressed interest in modeling the app on Tinder, as he assumed it would create similarly dopamine-triggering interactions, triggering users' pleasure. Originally, I proposed a compromise – allow users to choose between this and a list of Mentors designed for maximum scan-ability. We ditched this feature as the 'single-Mentor' view was shaping up to be satisfyingly scannable, and the 'list of Mentors' was either too complex or too sparse. As for Dion’s idea about Tinder and triggering users' dopamine, user research revealed that the app should indeed encourage motivation and focus, but that apps like Tinder went further than we needed to, trying to give their users more excitement than was beneficial for mentorship.
Method: Incremental A/B testing with a small group of users. Given the novelty of this product's potential value, we might have to try several versions of the product before we understood its perceived value to users. Again, stakeholders prioritized our speed of assessment.
We presented the feedback and our changes to Dion. He determined that the app would indeed be valuable for our target audience and the organization. He assigned us to collaborate with Developers (such as Roopak Srinivasan) to ready the app for launch.
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✉️ Email: design@alexhawthorne.com